Tap to the far left and you are presented with another image, as if you have spun 90 degrees on the spot in an instant. Tap the door and you jump to being inside the room. Tap the shed with the stylus and you will jump to a shot of the door. Imagine if you will that you are facing a shed straight on from some distance. Secondly, when you do set off to move about the game world, it quickly becomes apparent that rather than there being a 3D space to move through, you are simply faced with numerous static images, that you can move through like page of a book. Firstly, there are no explicit clues about why you are there, what you must do, and how you should go about it. Upon your arrival on the rocky outcrop, two things strike you immediately, that both define the game and defy high review scores. You star as the protagonist, whisked off to an island at the centre of another dimension as you read the pages of a peculiar old book. However, Myst DS really is quite distinct from other adventure games of the same ilk, and actually evokes a feel for the earliest text-based games and ‘Choose Your Own Adventure’ books. The likes of Another Code on the DS and time travel escapade Shadow of Memories on the PS2 do bare a likeness. If you are looking for comparisons, parallels can be drawn with LucasArts’ point-and-click adventures, though this game has a far more sombre tone. Its creepy theme and deliberately bewildering presentation will be hugely off putting to many who stumble upon this most confounding and captivating of adventure-puzzle games. Unfortunately, the irreverent style and confusing production that makes Myst so unique is by the same stroke its downfall. Myst still enjoys an enthusiastic cult following, thanks to an allure and appeal that is hard to resist, and fortunately that mystique has made the transition to the DS. Since the original game’s launch there have been numerous versions, comics, novels, and even the recent MMO named Uru Live. Myst DS is the latest remake of the classic 1993 puzzler that still courts confusion and excitement to this day. It is a testament to the rapid development of video game hardware that a title that was revolutionary to behold when it arrived on the Apple Mac some 14 years ago now looks fairly average on Nintendo’s tiny handheld.
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